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authorraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
committerraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
commit5ecb6801fa5bf4f59a4459adfda922169523567f (patch)
tree0516a772c0efaccfb9980b5d6620b903ffddc1b2 /tests/test_heightmap.c
parent3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff)
downloadraylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz
raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
Diffstat (limited to 'tests/test_heightmap.c')
-rw-r--r--tests/test_heightmap.c77
1 files changed, 0 insertions, 77 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c
deleted file mode 100644
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--- a/tests/test_heightmap.c
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@@ -1,77 +0,0 @@
-/*******************************************************************************************
-*
-* raylib test - Testing Heightmap Loading and Drawing
-*
-* This test has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
-
- Image img = LoadImage("resources/heightmap.png");
- Model map = LoadHeightmap(img, 4);
- Texture2D texture = CreateTexture(img, false);
- UnloadImage(img);
-
- SetModelTexture(&map, texture);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(map, position, 0.5f, MAROON);
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- DrawGizmo(position);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(map); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file