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authorraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
committerraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
commit5ecb6801fa5bf4f59a4459adfda922169523567f (patch)
tree0516a772c0efaccfb9980b5d6620b903ffddc1b2 /tests/test_music_stream.c
parent3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff)
downloadraylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz
raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
Diffstat (limited to 'tests/test_music_stream.c')
-rw-r--r--tests/test_music_stream.c86
1 files changed, 0 insertions, 86 deletions
diff --git a/tests/test_music_stream.c b/tests/test_music_stream.c
deleted file mode 100644
index c6cb53fc..00000000
--- a/tests/test_music_stream.c
+++ /dev/null
@@ -1,86 +0,0 @@
-/*******************************************************************************************
-*
-* raylib test - Music playing (streaming)
-*
-* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
-*
-* This test has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)");
-
- InitAudioDevice(); // Initialize audio device
-
- PlayMusicStream("resources/audio/deserve_to_be_loved.ogg"); // Load Music file
-
- int framesCounter = 0;
- float volume = 1.0;
-
- float timePlayed = 0;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- framesCounter++;
-
- // Testing music fading
-/*
- if (framesCounter > 600)
- {
- volume -= 0.01;
-
- if (volume <= 0)
- {
- volume = 1.0;
- framesCounter = -600;
- PlayMusicStream("resources/audio/destiny.ogg");
- }
-
- SetMusicVolume(volume);
- }
-*/
- timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
-
- DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
- DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file