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authorraysan5 <raysan5@gmail.com>2016-08-27 21:05:16 +0200
committerraysan5 <raysan5@gmail.com>2016-08-27 21:05:16 +0200
commit7dbb17792afa7e91bf56216dff11022d5d147e31 (patch)
treebe73440c1880f319612ab0221a18966c165b2ba7 /tools/rREM
parent4770e2010d2451d28305bea874f81e50ed6560f5 (diff)
downloadraylib-7dbb17792afa7e91bf56216dff11022d5d147e31.tar.gz
raylib-7dbb17792afa7e91bf56216dff11022d5d147e31.zip
Moved tool to folder
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diff --git a/tools/rREM/README.txt b/tools/rREM/README.txt
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+/**********************************************************************************************
+*
+* rREM - raylib Resource Embedder 1.0.0 (alpha)
+*
+* Tool to embed resources (images, text, sounds, models...) into a rRES file.
+*
+* Copyright 2014 Ramon Santamaria. All rights reserved.
+*
+***********************************************************************************************/
+
+rrem creates a .rres resource with embedded files and a .h header to access embedded data
+
+Usage example:
+
+1) Create 'resources.rres' and 'resources.h' including 3 files:
+
+ rrem image01.png image02.jpg sound03.wav
+
+2) In your raylib program, just add at top:
+
+ #include "resources.h"
+
+3) When a resource is required, just load it using:
+
+ Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01);
+ Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03);
+
+Note that you can check resources id names in resources.h file
+
+Have fun! :) \ No newline at end of file
diff --git a/tools/rREM/rrem.exe b/tools/rREM/rrem.exe
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