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| author | Ray <raysan5@gmail.com> | 2017-08-27 20:59:55 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-08-27 20:59:55 +0200 |
| commit | b951f8700e8ee2b456a3daf9974d679286bbf26f (patch) | |
| tree | 07105964919c99674aab2b9e6459ab2639b365c8 /utils.cmake | |
| parent | 0fc1323c80c2501c36741c05fd771ac1d001d049 (diff) | |
| parent | 958fed26c9249b283cca4252827bab46e6736bdb (diff) | |
| download | raylib-b951f8700e8ee2b456a3daf9974d679286bbf26f.tar.gz raylib-b951f8700e8ee2b456a3daf9974d679286bbf26f.zip | |
Merge pull request #349 from raysan5/master
Integrate master changes into develop branch
Diffstat (limited to 'utils.cmake')
| -rw-r--r-- | utils.cmake | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/utils.cmake b/utils.cmake new file mode 100644 index 00000000..c902f60e --- /dev/null +++ b/utils.cmake @@ -0,0 +1,49 @@ +# All sorts of things that we need cross project +cmake_minimum_required(VERSION 3.0) + +# Detect linux +if(UNIX AND NOT APPLE) + set(LINUX TRUE) +endif() + +# Need GLFW 3.2.1 +find_package(glfw3 3.2.1 REQUIRED) + + +# Linking for OS X -framework options +# Will do nothing on other OSes +function(link_os_x_frameworks binary) + if(APPLE) + find_library(OPENGL_LIBRARY OpenGL) + find_library(OPENAL_LIBRARY OpenAL) + find_library(COCOA_LIBRARY Cocoa) + + set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY}) + target_link_libraries(${binary} ${OSX_FRAMEWORKS}) + endif() +endfunction() + + +# Do the linking for executables that are meant to link raylib +function(link_libraries_to_executable executable) + # Link the libraries + if(APPLE) + # OS X, we use frameworks + link_os_x_frameworks(${executable}) + elseif(LINUX) + # Elsewhere (such as Linux), need `-lopenal -lGL`, etc... + target_link_libraries(${executable} m pthread dl) + target_link_libraries(${executable} openal) + target_link_libraries(${executable} GL) + target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff + else() + # TODO windows + endif() + + # Add in GLFW as a linking target + target_link_libraries(${executable} glfw) + + # And raylib + target_link_libraries(${executable} raylib) +endfunction() + |
