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-rw-r--r--examples/core_gestures_detection.c115
-rw-r--r--examples/core_gestures_detection.pngbin0 -> 19480 bytes
-rw-r--r--examples/core_storage_values.c2
-rw-r--r--examples/makefile60
-rw-r--r--examples/models_billboard.pngbin53998 -> 54859 bytes
-rw-r--r--examples/resources/cat.pngbin0 -> 663451 bytes
-rw-r--r--examples/resources/fonts/bmfont.fnt99
-rw-r--r--examples/resources/fonts/bmfont.pngbin0 -> 14471 bytes
-rw-r--r--examples/resources/fonts/pixantiqua.ttfbin0 -> 35408 bytes
-rw-r--r--examples/resources/parrots.pngbin0 -> 295054 bytes
-rw-r--r--examples/text_bmfont_ttf.c68
-rw-r--r--examples/text_bmfont_ttf.pngbin0 -> 19542 bytes
-rw-r--r--examples/text_writing_anim.c60
-rw-r--r--examples/text_writing_anim.pngbin0 -> 15773 bytes
-rw-r--r--examples/textures_image_drawing.c78
-rw-r--r--examples/textures_image_drawing.pngbin0 -> 420135 bytes
-rw-r--r--examples/textures_image_processing.c154
-rw-r--r--examples/textures_image_processing.pngbin0 -> 259470 bytes
18 files changed, 621 insertions, 15 deletions
diff --git a/examples/core_gestures_detection.c b/examples/core_gestures_detection.c
new file mode 100644
index 00000000..b69497c5
--- /dev/null
+++ b/examples/core_gestures_detection.c
@@ -0,0 +1,115 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Gestures Detection
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include <string.h>
+
+#define MAX_GESTURE_STRINGS 20
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
+
+ Vector2 touchPosition = { 0, 0 };
+ Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 };
+
+ int gesturesCount = 0;
+ char gestureStrings[MAX_GESTURE_STRINGS][32];
+
+ int currentGesture = GESTURE_NONE;
+ int lastGesture = GESTURE_NONE;
+
+ //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
+
+ SetTargetFPS(30);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ lastGesture = currentGesture;
+ touchPosition = GetTouchPosition(0);
+
+ if (CheckCollisionPointRec(touchPosition, touchArea) && IsGestureDetected())
+ {
+ currentGesture = GetGestureType();
+
+ if (currentGesture != lastGesture)
+ {
+ // Store gesture string
+ switch (currentGesture)
+ {
+ case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
+ case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
+ case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
+ case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
+ case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
+ case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
+ case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
+ case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
+ default: break;
+ }
+
+ gesturesCount++;
+
+ // Reset gestures strings
+ if (gesturesCount >= MAX_GESTURE_STRINGS)
+ {
+ for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
+
+ gesturesCount = 0;
+ }
+ }
+ }
+ else currentGesture = GESTURE_NONE;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangleRec(touchArea, GRAY);
+ DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
+
+ DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
+
+ for (int i = 0; i < gesturesCount; i++)
+ {
+ if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
+ else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
+
+ if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
+ else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
+ }
+
+ DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
+ DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
+
+ if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+} \ No newline at end of file
diff --git a/examples/core_gestures_detection.png b/examples/core_gestures_detection.png
new file mode 100644
index 00000000..d2bbb5d7
--- /dev/null
+++ b/examples/core_gestures_detection.png
Binary files differ
diff --git a/examples/core_storage_values.c b/examples/core_storage_values.c
index 3190d0a0..43f0882f 100644
--- a/examples/core_storage_values.c
+++ b/examples/core_storage_values.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/makefile b/examples/makefile
index 04dc7756..62428155 100644
--- a/examples/makefile
+++ b/examples/makefile
@@ -85,8 +85,8 @@ else
# external libraries headers
# GLFW3
INCLUDES += -I../external/glfw3/include
-# GLEW
- INCLUDES += -I../external/glew/include
+# GLEW - Not required any more, replaced by GLAD
+ #INCLUDES += -I../external/glew/include
# OpenAL Soft
INCLUDES += -I../external/openal_soft/include
endif
@@ -102,8 +102,8 @@ else
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../external/glew/lib/$(LIBPATH)
+ # GLEW - Not required any more, replaced by GLAD
+ #LFLAGS += -L../external/glew/lib/$(LIBPATH)
endif
endif
@@ -126,7 +126,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
endif
endif
endif
@@ -161,6 +161,8 @@ EXAMPLES = \
core_random_values \
core_color_select \
core_drop_files \
+ core_storage_values \
+ core_gestures_detection \
core_3d_mode \
core_3d_picking \
core_3d_camera_free \
@@ -177,10 +179,14 @@ EXAMPLES = \
textures_raw_data \
textures_formats_loading \
textures_particles_trail_blending \
+ textures_image_processing \
+ textures_image_drawing \
text_sprite_fonts \
+ text_bmfont_ttf \
text_rbmf_fonts \
text_format_text \
text_font_select \
+ text_writing_anim \
models_geometric_shapes \
models_box_collisions \
models_billboard \
@@ -195,8 +201,6 @@ EXAMPLES = \
audio_music_stream \
fix_dylib \
- #core_input_gamepad \
-
# typing 'make' will invoke the first target entry in the file,
# in this case, the 'default' target entry is raylib
@@ -217,6 +221,10 @@ core_input_keys: core_input_keys.c
core_input_mouse: core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [core] example - mouse wheel
+core_mouse_wheel: core_mouse_wheel.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [core] example - gamepad input
core_input_gamepad: core_input_gamepad.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -225,8 +233,12 @@ else
@echo core_input_gamepad: Only supported on desktop platform
endif
-# compile [core] example - mouse wheel
-core_mouse_wheel: core_mouse_wheel.c
+# compile [core] example - generate random values
+core_random_values: core_random_values.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - color selection (collision detection)
+core_color_select: core_color_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - drop files
@@ -236,13 +248,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
@echo core_drop_files: Only supported on desktop platform
endif
-
-# compile [core] example - generate random values
-core_random_values: core_random_values.c
+
+# compile [core] example - storage values
+core_storage_values: core_storage_values.c
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+else
+ @echo core_storage_values: Only supported on desktop platform
+endif
-# compile [core] example - color selection (collision detection)
-core_color_select: core_color_select.c
+# compile [core] example - gestures detection
+core_gestures_detection: core_gestures_detection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d mode
@@ -309,9 +325,21 @@ textures_formats_loading: textures_formats_loading.c
textures_particles_trail_blending: textures_particles_trail_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [textures] example - texture image processing
+textures_image_processing: textures_image_processing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture image drawing
+textures_image_drawing: textures_image_drawing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [text] example - sprite fonts loading
text_sprite_fonts: text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - bmfonts and ttf loading
+text_bmfont_ttf: text_bmfont_ttf.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - raylib bitmap fonts (rBMF)
text_rbmf_fonts: text_rbmf_fonts.c
@@ -325,6 +353,10 @@ text_format_text: text_format_text.c
text_font_select: text_font_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [text] example - text writing animation
+text_writing_anim: text_writing_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [models] example - basic geometric 3d shapes
models_geometric_shapes: models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
diff --git a/examples/models_billboard.png b/examples/models_billboard.png
index f1ed9239..dad1e55b 100644
--- a/examples/models_billboard.png
+++ b/examples/models_billboard.png
Binary files differ
diff --git a/examples/resources/cat.png b/examples/resources/cat.png
new file mode 100644
index 00000000..9b5c08d2
--- /dev/null
+++ b/examples/resources/cat.png
Binary files differ
diff --git a/examples/resources/fonts/bmfont.fnt b/examples/resources/fonts/bmfont.fnt
new file mode 100644
index 00000000..372c2c88
--- /dev/null
+++ b/examples/resources/fonts/bmfont.fnt
@@ -0,0 +1,99 @@
+info face="Arial Black" size=-32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=2,2 outline=0
+common lineHeight=45 base=35 scaleW=512 scaleH=256 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
+page id=0 file="bmfont.png"
+chars count=95
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+char id=124 x=416 y=141 width=5 height=45 xoffset=2 yoffset=0 xadvance=9 page=0 chnl=15
+char id=125 x=207 y=141 width=13 height=45 xoffset=0 yoffset=0 xadvance=12 page=0 chnl=15
+char id=126 x=42 y=141 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15
diff --git a/examples/resources/fonts/bmfont.png b/examples/resources/fonts/bmfont.png
new file mode 100644
index 00000000..9d621594
--- /dev/null
+++ b/examples/resources/fonts/bmfont.png
Binary files differ
diff --git a/examples/resources/fonts/pixantiqua.ttf b/examples/resources/fonts/pixantiqua.ttf
new file mode 100644
index 00000000..e012875d
--- /dev/null
+++ b/examples/resources/fonts/pixantiqua.ttf
Binary files differ
diff --git a/examples/resources/parrots.png b/examples/resources/parrots.png
new file mode 100644
index 00000000..d6ec60ba
--- /dev/null
+++ b/examples/resources/parrots.png
Binary files differ
diff --git a/examples/text_bmfont_ttf.c b/examples/text_bmfont_ttf.c
new file mode 100644
index 00000000..caece548
--- /dev/null
+++ b/examples/text_bmfont_ttf.c
@@ -0,0 +1,68 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont and TTF SpriteFonts loading
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
+
+ const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
+ const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode)
+ SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font
+
+ Vector2 fontPosition;
+
+ fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;
+ fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);
+ DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
+ UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text_bmfont_ttf.png b/examples/text_bmfont_ttf.png
new file mode 100644
index 00000000..8305d36b
--- /dev/null
+++ b/examples/text_bmfont_ttf.png
Binary files differ
diff --git a/examples/text_writing_anim.c b/examples/text_writing_anim.c
new file mode 100644
index 00000000..5f19b468
--- /dev/null
+++ b/examples/text_writing_anim.c
@@ -0,0 +1,60 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Text Writing Animation
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
+
+ const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ framesCounter++;
+
+ if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
+
+ DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text_writing_anim.png b/examples/text_writing_anim.png
new file mode 100644
index 00000000..d6752dd8
--- /dev/null
+++ b/examples/text_writing_anim.png
Binary files differ
diff --git a/examples/textures_image_drawing.c b/examples/textures_image_drawing.c
new file mode 100644
index 00000000..e09828d5
--- /dev/null
+++ b/examples/textures_image_drawing.c
@@ -0,0 +1,78 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
+ ImageCrop(&cat, (Rectangle){ 170, 120, 280, 380 }); // Crop an image piece
+ ImageFlipHorizontal(&cat); // Flip cropped image horizontally
+ ImageResize(&cat, 150, 200); // Resize flipped-cropped image
+
+ Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
+
+ // Draw one image over the other with a scaling of 1.5f
+ ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height}, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
+ ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
+
+ UnloadImage(cat); // Unload image from RAM
+
+ Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
+ UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
+ DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
+
+ DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
+ DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_image_drawing.png b/examples/textures_image_drawing.png
new file mode 100644
index 00000000..acfee069
--- /dev/null
+++ b/examples/textures_image_drawing.png
Binary files differ
diff --git a/examples/textures_image_processing.c b/examples/textures_image_processing.c
new file mode 100644
index 00000000..58b746e0
--- /dev/null
+++ b/examples/textures_image_processing.c
@@ -0,0 +1,154 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 8
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ COLOR_CONTRAST,
+ COLOR_BRIGHTNESS,
+ FLIP_VERTICAL,
+ FLIP_HORIZONTAL
+} ImageProcess;
+
+static const char *processText[] = {
+ "NO PROCESSING",
+ "COLOR GRAYSCALE",
+ "COLOR TINT",
+ "COLOR INVERT",
+ "COLOR CONTRAST",
+ "COLOR BRIGHTNESS",
+ "FLIP VERTICAL",
+ "FLIP HORIZONTAL"
+};
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM)
+ ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update)
+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
+
+ int currentProcess = NONE;
+ bool textureReload = false;
+
+ Rectangle selectRecs[NUM_PROCESSES];
+
+ for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 };
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_DOWN))
+ {
+ currentProcess++;
+ if (currentProcess > 7) currentProcess = 0;
+ textureReload = true;
+ }
+ else if (IsKeyPressed(KEY_UP))
+ {
+ currentProcess--;
+ if (currentProcess < 0) currentProcess = 7;
+ textureReload = true;
+ }
+
+ if (textureReload)
+ {
+ UnloadImage(image); // Unload current image data
+ image = LoadImage("resources/parrots.png"); // Re-load image data
+
+ // NOTE: Image processing is a costly CPU process to be done every frame,
+ // If image processing is required in a frame-basis, it should be done
+ // with a texture and by shaders
+ switch (currentProcess)
+ {
+ case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break;
+ case COLOR_TINT: ImageColorTint(&image, GREEN); break;
+ case COLOR_INVERT: ImageColorInvert(&image); break;
+ case COLOR_CONTRAST: ImageColorContrast(&image, -40); break;
+ case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break;
+ case FLIP_VERTICAL: ImageFlipVertical(&image); break;
+ case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break;
+ default: break;
+ }
+
+ Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit)
+ UpdateTexture(texture, pixels); // Update texture with new image data
+ free(pixels); // Unload pixels data from RAM
+
+ textureReload = false;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY);
+
+ // Draw rectangles
+ for (int i = 0; i < NUM_PROCESSES; i++)
+ {
+ if (i == currentProcess)
+ {
+ DrawRectangleRec(selectRecs[i], SKYBLUE);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
+ DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
+ }
+ else
+ {
+ DrawRectangleRec(selectRecs[i], LIGHTGRAY);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
+ DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
+ }
+ }
+
+ DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);
+ DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture from VRAM
+ UnloadImage(image); // Unload image from RAM
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_image_processing.png b/examples/textures_image_processing.png
new file mode 100644
index 00000000..c15e19f9
--- /dev/null
+++ b/examples/textures_image_processing.png
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