aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--CHANGELOG52
1 files changed, 38 insertions, 14 deletions
diff --git a/CHANGELOG b/CHANGELOG
index c133acfd..4825a4c6 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -7,21 +7,26 @@ Current Release: raylib 2.0.0 (July 2018)
Release: raylib 2.5 (May 2019)
-----------------------------------------------
KEY CHANGES:
- - New text management API
- - Cubemap textures support
- - Skeletal model animation support
- - New textures drawing: Quad and N-Patch based rectangles
- - New drawing shapes available: CircleSector, Ring and RectangleRounded
- - VR system redesign to allow custom device parameters and distortion shader
+ - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
+ - [core] HighDPI monitors support with automatic content scaling
+ - [rlgl] Complete module redesign to use one single internal buffer
+ - [rlgl] VR system redesign to allow custom device parameters and distortion shader
+ - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
+ - [text] New text management API (multiple functions)
+ - [text] Full Unicode support (utf8 text)
+ - [textures] Cubemap textures support
+ - [textures]New textures drawing: Quad and N-Patch based rectangles
+ - [models] Skeletal model animation support
+ - [models] Support multiple meshes per model
+ - [models] Support glTF model loading
Detailed changes:
-[build] ...
+[build] REVIEWED: Default raylib and examples Makefile
[build] REVIEWED: Notepad++ NppExec scripts
[build] REVIEWED: VS2015 and VS2017 projects
[build] REVIEWED: Android APK build pipeline
-
[core] Converted most #defined values as enum values
-[core] Complete redesign of RPI input system
+[core] Complete redesign of RPI input system to use evdev events
[core] ADDED: IsWindowResized() - Check if window has been resized
[core] ADDED: IsWindowHidden() - Check if window is currently hidden
[core] ADDED: UnhideWindow() - Show the window
@@ -105,25 +110,44 @@ Detailed changes:
[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
+[examples] Complete review of full examples collection, many additions
[examples] ADDED: core_custom_logging - Custom trace log system
[examples] ADDED: core_input_multitouch - Multitouch input example
+[examples] ADDED: core_window_letterbox - Window adapted to screen
+[examples] ADDED: core_loading_thread - Data loading in second thread
+[examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system
[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
-TODO: [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
-TODO: [examples] ADDED: shapes_draw_ring - Ring drawing
-TODO: [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
+[examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
+[examples] ADDED: shapes_draw_ring - Ring drawing
+[examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
+[examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen
+[examples] ADDED: shapes_collision_area - Collision detection and drawing
+[examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse
+[examples] ADDED: shapes_easings_ball_anim - Ball animation
+[examples] ADDED: shapes_easings_box_anim - Box animation
+[examples] ADDED: shapes_easings_rectangle_array - Rectangles animation
+[examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying
[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
-TODO: [examples] ADDED: textures_sprite_button
-TODO: [examples] ADDED: textures_sprite_explosion
+[examples] ADDED: textures_sprite_button - Sprite button with sound
+[examples] ADDED: textures_sprite_explosion - Sprite explosion with sound
+[examples] ADDED: textures_bunnymark - Benchmarking test
[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
+[examples] ADDED: text_unicode - Multiple languages text drawing
+[examples] ADDED: text_rectangle_bound - Fit text inside a rectangle
+[examples] REVIEWED: text_bmfont_ttf - Simplified example
[examples] ADDED: models_animation - Animated models loading and animation playing
[examples] ADDED: models_obj_viewer - Draw and drop models viewer
[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
+[examples] ADDED: models_first_person_maze - 3D maze fps
[examples] ADDED: shaders_palette_switch - Switching color palette on shader
[examples] ADDED: shaders_raymarching - Raymarching shader
[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
+[examples] ADDED: shaders_texture_waves - Texture waves on shader
+[examples] ADDED: shaders_julia_set - Julia set fractals
+[examples] ADDED: shaders_eratosthenes - Prime number visualization shader
[examples] REVIEWED: audio_raw_stream - Mostly rewritten
[games] ADDED: GGJ19 game - Cat vs Roomba
[*] Updated external libraries to latest version