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-rw-r--r--src/raymath.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/raymath.h b/src/raymath.h
index a06a4f9e..fe0b8947 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -1218,19 +1218,19 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
float z2 = z + z;
float length = QuaternionLength(q);
- float lenghtSquared = length*length;
+ float lengthSquared = length*length;
- float xx = x*x2/lenghtSquared;
- float xy = x*y2/lenghtSquared;
- float xz = x*z2/lenghtSquared;
+ float xx = x*x2/lengthSquared;
+ float xy = x*y2/lengthSquared;
+ float xz = x*z2/lengthSquared;
- float yy = y*y2/lenghtSquared;
- float yz = y*z2/lenghtSquared;
- float zz = z*z2/lenghtSquared;
+ float yy = y*y2/lengthSquared;
+ float yz = y*z2/lengthSquared;
+ float zz = z*z2/lengthSquared;
- float wx = w*x2/lenghtSquared;
- float wy = w*y2/lenghtSquared;
- float wz = w*z2/lenghtSquared;
+ float wx = w*x2/lengthSquared;
+ float wy = w*y2/lengthSquared;
+ float wz = w*z2/lengthSquared;
result.m0 = 1.0f - (yy + zz);
result.m1 = xy - wz;