diff options
Diffstat (limited to 'docs/examples/src/models')
| -rw-r--r-- | docs/examples/src/models/models_billboard.c | 70 | ||||
| -rw-r--r-- | docs/examples/src/models/models_box_collisions.c | 121 | ||||
| -rw-r--r-- | docs/examples/src/models/models_cubicmap.c | 85 | ||||
| -rw-r--r-- | docs/examples/src/models/models_geometric_shapes.c | 75 | ||||
| -rw-r--r-- | docs/examples/src/models/models_heightmap.c | 80 | ||||
| -rw-r--r-- | docs/examples/src/models/models_obj_loading.c | 75 |
6 files changed, 506 insertions, 0 deletions
diff --git a/docs/examples/src/models/models_billboard.c b/docs/examples/src/models/models_billboard.c new file mode 100644 index 00000000..bca9faf8 --- /dev/null +++ b/docs/examples/src/models/models_billboard.c @@ -0,0 +1,70 @@ +/******************************************************************************************* +* +* raylib [models] example - Drawing billboards +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); + + // Define the camera to look into our 3d world + Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard + Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawBillboard(camera, bill, billPosition, 2.0f, WHITE); + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(bill); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/models/models_box_collisions.c b/docs/examples/src/models/models_box_collisions.c new file mode 100644 index 00000000..69cec418 --- /dev/null +++ b/docs/examples/src/models/models_box_collisions.c @@ -0,0 +1,121 @@ +/******************************************************************************************* +* +* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); + + // Define the camera to look into our 3d world + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; + Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; + Color playerColor = GREEN; + + Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f }; + Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f }; + + Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f }; + float enemySphereSize = 1.5f; + + bool collision = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Move player + if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f; + else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f; + else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f; + else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f; + + collision = false; + + // Check collisions player vs enemy-box + if (CheckCollisionBoxes( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, + enemyBoxPos.y - enemyBoxSize.y/2, + enemyBoxPos.z - enemyBoxSize.z/2 }, + (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, + enemyBoxPos.y + enemyBoxSize.y/2, + enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true; + + // Check collisions player vs enemy-sphere + if (CheckCollisionBoxSphere( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + enemySpherePos, enemySphereSize)) collision = true; + + if (collision) playerColor = RED; + else playerColor = GREEN; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + // Draw enemy-box + DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY); + DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); + + // Draw enemy-sphere + DrawSphere(enemySpherePos, enemySphereSize, GRAY); + DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); + + // Draw player + DrawCubeV(playerPosition, playerSize, playerColor); + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/models/models_cubicmap.c b/docs/examples/src/models/models_cubicmap.c new file mode 100644 index 00000000..0e613029 --- /dev/null +++ b/docs/examples/src/models/models_cubicmap.c @@ -0,0 +1,85 @@ +/******************************************************************************************* +* +* raylib [models] example - Cubicmap loading and drawing +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); + + // Define the camera to look into our 3d world + Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) + Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) + Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image) + + // NOTE: By default each cube is mapped to one part of texture atlas + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture + map.material.texDiffuse = texture; // Set map diffuse texture + + Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position + + UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(map, mapPosition, 1.0f, WHITE); + + End3dMode(); + + DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); + DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); + + DrawText("cubicmap image used to", 658, 90, 10, GRAY); + DrawText("generate map 3d model", 658, 104, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(cubicmap); // Unload cubicmap texture + UnloadTexture(texture); // Unload map texture + UnloadModel(map); // Unload map model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/docs/examples/src/models/models_geometric_shapes.c b/docs/examples/src/models/models_geometric_shapes.c new file mode 100644 index 00000000..a13a1f3b --- /dev/null +++ b/docs/examples/src/models/models_geometric_shapes.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); + + // Define the camera to look into our 3d world + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); + DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); + DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); + + DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); + DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); + + DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); + DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); + DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); + + DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); + DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/models/models_heightmap.c b/docs/examples/src/models/models_heightmap.c new file mode 100644 index 00000000..10069e03 --- /dev/null +++ b/docs/examples/src/models/models_heightmap.c @@ -0,0 +1,80 @@ +/******************************************************************************************* +* +* raylib [models] example - Heightmap loading and drawing +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); + + // Define our custom camera to look into our 3d world + Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) + Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) + Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size + map.material.texDiffuse = texture; // Set map diffuse texture + Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) + + UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + // NOTE: Model is scaled to 1/4 of its original size (128x128 units) + DrawModel(map, mapPosition, 1.0f, RED); + + DrawGrid(20, 1.0f); + + End3dMode(); + + DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); + DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(map); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/models/models_obj_loading.c b/docs/examples/src/models/models_obj_loading.c new file mode 100644 index 00000000..50d42d2e --- /dev/null +++ b/docs/examples/src/models/models_obj_loading.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib [models] example - Load and draw a 3d model (OBJ) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); + + // Define the camera to look into our 3d world + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + //... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + + DrawGrid(10, 1.0f); // Draw a grid + + DrawGizmo(position); // Draw gizmo + + End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
