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-rw-r--r--docs/examples/src/textures/textures_rectangle.c99
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diff --git a/docs/examples/src/textures/textures_rectangle.c b/docs/examples/src/textures/textures_rectangle.c
deleted file mode 100644
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--- a/docs/examples/src/textures/textures_rectangle.c
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-/*******************************************************************************************
-*
-* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_FRAME_SPEED 15
-#define MIN_FRAME_SPEED 1
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
-
- Vector2 position = { 350.0f, 280.0f };
- Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height };
- int currentFrame = 0;
-
- int framesCounter = 0;
- int framesSpeed = 8; // Number of spritesheet frames shown by second
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- framesCounter++;
-
- if (framesCounter >= (60/framesSpeed))
- {
- framesCounter = 0;
- currentFrame++;
-
- if (currentFrame > 5) currentFrame = 0;
-
- frameRec.x = currentFrame*scarfy.width/6;
- }
-
- if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
- else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
-
- if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
- else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(scarfy, 15, 40, WHITE);
- DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
- DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
-
- DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
- DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
- DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
-
- for (int i = 0; i < MAX_FRAME_SPEED; i++)
- {
- if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
- DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
- }
-
- DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
-
- DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(scarfy); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file