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+#**************************************************************************************************
+#
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#
+# Copyright (c) 2015 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ LIBPATH=osx
+ endif
+ endif
+ endif
+endif
+
+# define compiler: gcc for C program, define as g++ for C++
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # define emscripten compiler
+ CC = emcc
+else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
+ # define default gcc compiler
+ CC = gcc
+endif
+endif
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+ CFLAGS = -O2 -Wall -std=c99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+endif
+
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # add standard directories for GNU/Linux
+ ifeq ($(PLATFORM_OS),LINUX)
+ INCLUDES = -I. -I../src -I/usr/local/include/raylib/
+ else
+ INCLUDES = -I. -I../src
+ # external libraries headers
+ # GLFW3
+ INCLUDES += -I../external/glfw3/include
+ # GLEW - Not required any more, replaced by GLAD
+ #INCLUDES += -I../external/glew/include
+ # OpenAL Soft
+ INCLUDES += -I../external/openal_soft/include
+ endif
+endif
+
+# define library paths containing required libs
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LFLAGS = -L. -L../../src -L/opt/vc/lib
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # add standard directories for GNU/Linux
+ ifeq ($(PLATFORM_OS),LINUX)
+ LFLAGS = -L. -L../../src
+ else
+ LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
+ ifneq ($(PLATFORM_OS),OSX)
+ # OpenAL Soft
+ LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ endif
+ endif
+endif
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # libraries for Debian GNU/Linux desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
+ # on XWindow could require also below libraries, just uncomment
+ #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ else
+ ifeq ($(PLATFORM_OS),OSX)
+ # libraries for OS X 10.9 desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # just adjust the correct path to libraylib.bc
+ LIBS = ../src/libraylib.bc
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../src/resources -Wl,--subsystem,windows
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ EXT = .html
+endif
+
+# define all object files required
+EXAMPLES = \
+ core_basic_window \
+ core_input_keys \
+ core_input_mouse \
+ core_mouse_wheel \
+ core_input_gamepad \
+ core_random_values \
+ core_color_select \
+ core_drop_files \
+ core_storage_values \
+ core_gestures_detection \
+ core_3d_mode \
+ core_3d_picking \
+ core_3d_camera_free \
+ core_3d_camera_first_person \
+ shapes_logo_raylib \
+ shapes_basic_shapes \
+ shapes_colors_palette \
+ shapes_logo_raylib_anim \
+ textures_logo_raylib \
+ textures_image_loading \
+ textures_rectangle \
+ textures_srcrec_dstrec \
+ textures_to_image \
+ textures_raw_data \
+ textures_formats_loading \
+ textures_particles_trail_blending \
+ textures_image_processing \
+ textures_image_drawing \
+ text_sprite_fonts \
+ text_bmfont_ttf \
+ text_rbmf_fonts \
+ text_format_text \
+ text_font_select \
+ text_writing_anim \
+ models_geometric_shapes \
+ models_box_collisions \
+ models_billboard \
+ models_obj_loading \
+ models_heightmap \
+ models_cubicmap \
+ shaders_model_shader \
+ shaders_shapes_textures \
+ shaders_custom_uniform \
+ shaders_postprocessing \
+ audio_sound_loading \
+ audio_music_stream \
+ fix_dylib \
+
+
+# typing 'make' will invoke the default target entry called 'all',
+# in this case, the 'default' target entry is raylib
+all: examples
+
+# compile all examples
+examples: $(EXAMPLES)
+
+# compile [core] example - basic window
+core_basic_window: core_basic_window.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - keyboard input
+core_input_keys: core_input_keys.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - mouse input
+core_input_mouse: core_input_mouse.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - mouse wheel
+core_mouse_wheel: core_mouse_wheel.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - gamepad input
+core_input_gamepad: core_input_gamepad.c
+ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+else
+ @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
+endif
+
+# compile [core] example - generate random values
+core_random_values: core_random_values.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - color selection (collision detection)
+core_color_select: core_color_select.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - drop files
+core_drop_files: core_drop_files.c
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+else
+ @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
+endif
+
+# compile [core] example - storage values
+core_storage_values: core_storage_values.c
+ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+else
+ @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
+endif
+
+# compile [core] example - gestures detection
+core_gestures_detection: core_gestures_detection.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - 3d mode
+core_3d_mode: core_3d_mode.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - 3d picking
+core_3d_picking: core_3d_picking.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - 3d camera free
+core_3d_camera_free: core_3d_camera_free.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - 3d camera first person
+core_3d_camera_first_person: core_3d_camera_first_person.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shapes] example - raylib logo (with basic shapes)
+shapes_logo_raylib: shapes_logo_raylib.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
+shapes_basic_shapes: shapes_basic_shapes.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shapes] example - raylib color palette
+shapes_colors_palette: shapes_colors_palette.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shapes] example - raylib logo animation
+shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - raylib logo texture loading
+textures_logo_raylib: textures_logo_raylib.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - image loading and conversion to texture
+textures_image_loading: textures_image_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture rectangle drawing
+textures_rectangle: textures_rectangle.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture source and destination rectangles
+textures_srcrec_dstrec: textures_srcrec_dstrec.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture to image
+textures_to_image: textures_to_image.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture raw data
+textures_raw_data: textures_raw_data.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture formats loading
+textures_formats_loading: textures_formats_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture particles trail blending
+textures_particles_trail_blending: textures_particles_trail_blending.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture image processing
+textures_image_processing: textures_image_processing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [textures] example - texture image drawing
+textures_image_drawing: textures_image_drawing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - sprite fonts loading
+text_sprite_fonts: text_sprite_fonts.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - bmfonts and ttf loading
+text_bmfont_ttf: text_bmfont_ttf.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - raylib bitmap fonts (rBMF)
+text_rbmf_fonts: text_rbmf_fonts.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - text formatting
+text_format_text: text_format_text.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - font selection program
+text_font_select: text_font_select.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - text writing animation
+text_writing_anim: text_writing_anim.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - basic geometric 3d shapes
+models_geometric_shapes: models_geometric_shapes.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - box collisions
+models_box_collisions: models_box_collisions.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - basic window
+models_planes: models_planes.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - billboard usage
+models_billboard: models_billboard.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - OBJ model loading
+models_obj_loading: models_obj_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - heightmap loading
+models_heightmap: models_heightmap.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [models] example - cubesmap loading
+models_cubicmap: models_cubicmap.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shaders] example - model shader
+shaders_model_shader: shaders_model_shader.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shaders] example - shapes texture shader
+shaders_shapes_textures: shaders_shapes_textures.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shaders] example - custom uniform in shader
+shaders_custom_uniform: shaders_custom_uniform.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [shaders] example - postprocessing shader
+shaders_postprocessing: shaders_postprocessing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [audio] example - sound loading and playing (WAV and OGG)
+audio_sound_loading: audio_sound_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [audio] example - music stream playing (OGG)
+audio_music_stream: audio_music_stream.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# fix dylib install path name for each executable (MAC)
+fix_dylib:
+ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
+endif
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ else
+ del *.o *.exe
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ find . -type f -executable -delete
+ rm -f *.o
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)