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Diffstat (limited to 'examples/audio_music_stream.c')
| -rw-r--r-- | examples/audio_music_stream.c | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c new file mode 100644 index 00000000..0d026506 --- /dev/null +++ b/examples/audio_music_stream.c @@ -0,0 +1,87 @@ +/******************************************************************************************* +* +* raylib [audio] example - Music playing (streaming) +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream + + int framesCounter = 0; + float volume = 1.0; + float timePlayed = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + // Testing music fading from one file to another +/* + if (framesCounter > 600) // Wait for 10 seconds (600 frames) + { + volume -= 0.01; // Decrement music volume level + + // When music volume level equal or lower than 0, + // restore volume level and init another music file + if (volume <= 0) + { + volume = 1.0; + framesCounter = 0; + PlayMusicStream("resources/audio/another_file.ogg"); + } + + SetMusicVolume(volume); + } +*/ + timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY); + + DrawRectangle(200, 250, 400, 12, LIGHTGRAY); + DrawRectangle(200, 250, (int)timePlayed, 12, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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