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Diffstat (limited to 'examples/audio_sound_loading.lua')
| -rw-r--r-- | examples/audio_sound_loading.lua | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/audio_sound_loading.lua b/examples/audio_sound_loading.lua new file mode 100644 index 00000000..7107eea4 --- /dev/null +++ b/examples/audio_sound_loading.lua @@ -0,0 +1,59 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [audio] example - Sound loading and playing +-- +-- NOTE: This example requires OpenAL Soft library installed +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing") + +InitAudioDevice() -- Initialize audio device + +local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file +local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound + if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY) + + DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSound(fxWav) -- Unload sound data +UnloadSound(fxOgg) -- Unload sound data + +CloseAudioDevice() -- Close audio device + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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