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-rw-r--r--examples/core_3d_camera_free.lua75
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - Initialize 3d camera free
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+--------------------------------------------------------------------------------------------
+
+-- Initialization
+----------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
+
+-- Define the camera to look into our 3d world
+local camera = {}
+camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
+camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
+camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
+camera.fovy = 45.0 -- Camera field-of-view Y
+
+local cubePosition = Vector3(0.0, 0.0, 0.0)
+
+SetCameraMode(CameraMode.FREE) -- Set a free camera mode
+SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
+SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
+ DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
+
+ DrawGrid(10, 1.0)
+
+ End3dMode()
+
+ DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5))
+ DrawRectangleLines( 10, 10, 320, 133, BLUE)
+
+ DrawText("Free camera default controls:", 20, 20, 10, BLACK)
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
+ DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
+ DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file