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Diffstat (limited to 'examples/core_3d_camera_free.lua')
| -rw-r--r-- | examples/core_3d_camera_free.lua | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/core_3d_camera_free.lua b/examples/core_3d_camera_free.lua new file mode 100644 index 00000000..244aad6b --- /dev/null +++ b/examples/core_3d_camera_free.lua @@ -0,0 +1,75 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - Initialize 3d camera free +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +-------------------------------------------------------------------------------------------- + +-- Initialization +---------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") + +-- Define the camera to look into our 3d world +local camera = {} +camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position +camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point +camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) +camera.fovy = 45.0 -- Camera field-of-view Y + +local cubePosition = Vector3(0.0, 0.0, 0.0) + +SetCameraMode(CameraMode.FREE) -- Set a free camera mode +SetCameraPosition(camera.position) -- Set internal camera position to match our camera position +SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + camera = UpdateCamera(camera) -- Update internal camera and our camera + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) + DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) + + DrawGrid(10, 1.0) + + End3dMode() + + DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5)) + DrawRectangleLines( 10, 10, 320, 133, BLUE) + + DrawText("Free camera default controls:", 20, 20, 10, BLACK) + DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY) + DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY) + DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY) + DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY) + DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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