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Diffstat (limited to 'examples/core_3d_mode.c')
| -rw-r--r-- | examples/core_3d_mode.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c new file mode 100644 index 00000000..984f3fea --- /dev/null +++ b/examples/core_3d_mode.c @@ -0,0 +1,64 @@ +/******************************************************************************************* +* +* raylib example 07a - Initialize 3d mode +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode"); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(WHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); + + DrawGrid(10.0, 1.0); + + End3dMode(); + + DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
