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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - Picking in 3d mode
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking")
+
+-- Define the camera to look into our 3d world
+local camera = {}
+camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
+camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
+camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
+camera.fovy = 45.0 -- Camera field-of-view Y
+
+local cubePosition = Vector3(0.0, 1.0, 0.0)
+local cubeSize = Vector3(2.0, 2.0, 2.0)
+
+local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray
+
+local collision = false
+
+SetCameraMode(CameraMode.FREE) -- Set a free camera mode
+SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
+SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ UpdateCamera(camera) -- Update internal camera and our camera
+
+ if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
+ -- NOTE: This function is NOT WORKING properly!
+ ray = GetMouseRay(GetMousePosition(), camera)
+
+ -- Check collision between ray and box
+ collision = CheckCollisionRayBox(ray,
+ (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
+ (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }})
+ end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ if (collision) then
+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED)
+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON)
+
+ DrawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, GREEN)
+ else
+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY)
+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY)
+ end
+
+ DrawRay(ray, MAROON)
+
+ DrawGrid(10, 1.0)
+
+ End3dMode()
+
+ DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY)
+
+ if (collision) then
+ DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, screenHeight*0.1, 30, GREEN)
+ end
+
+ DrawFPS(10, 10)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file