aboutsummaryrefslogtreecommitdiff
path: root/examples/core_3d_picking.lua
diff options
context:
space:
mode:
Diffstat (limited to 'examples/core_3d_picking.lua')
-rw-r--r--examples/core_3d_picking.lua8
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua
index 2e1dc7c4..1adee67c 100644
--- a/examples/core_3d_picking.lua
+++ b/examples/core_3d_picking.lua
@@ -41,7 +41,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
-- NOTE: This function is NOT WORKING properly!
@@ -49,8 +49,10 @@ while not WindowShouldClose() do -- Detect window close button or ESC
-- Check collision between ray and box
collision = CheckCollisionRayBox(ray,
- (BoundingBox)((Vector3)(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
- (Vector3)(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+ BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
+ Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+
+ --print("collision check:", collision)
end
---------------------------------------------------------------------------------------