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-rw-r--r--examples/core_input_gamepad.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core_input_gamepad.lua b/examples/core_input_gamepad.lua
index eea2532c..78d9b84e 100644
--- a/examples/core_input_gamepad.lua
+++ b/examples/core_input_gamepad.lua
@@ -36,7 +36,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
ballPosition.x = ballPosition.x + gamepadMovement.x
ballPosition.y = ballPosition.y - gamepadMovement.y
- if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) then
+ if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then
ballPosition.x = screenWidth/2
ballPosition.y = screenHeight/2
end