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-rw-r--r--examples/core_input_keys.lua51
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diff --git a/examples/core_input_keys.lua b/examples/core_input_keys.lua
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - Keyboard input
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window")
+
+local ballPosition = Vector2(screenWidth/2, screenHeight/2)
+
+SetTargetFPS(60) -- Set target frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ if (IsKeyDown(KEY.RIGHT)) then ballPosition.x = ballPosition.x + 0.8 end
+ if (IsKeyDown(KEY.LEFT)) then ballPosition.x = ballPosition.x - 0.8 end
+ if (IsKeyDown(KEY.UP)) then ballPosition.y = ballPosition.y - 0.8 end
+ if (IsKeyDown(KEY.DOWN)) then ballPosition.y = ballPosition.y + 0.8 end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY)
+
+ DrawCircleV(ballPosition, 50, MAROON)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+-------------------------------------------------------------------------------------------