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Diffstat (limited to 'examples/core_input_keys.lua')
| -rw-r--r-- | examples/core_input_keys.lua | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/examples/core_input_keys.lua b/examples/core_input_keys.lua new file mode 100644 index 00000000..523b7317 --- /dev/null +++ b/examples/core_input_keys.lua @@ -0,0 +1,51 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - Keyboard input +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window") + +local ballPosition = Vector2(screenWidth/2, screenHeight/2) + +SetTargetFPS(60) -- Set target frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsKeyDown(KEY.RIGHT)) then ballPosition.x = ballPosition.x + 0.8 end + if (IsKeyDown(KEY.LEFT)) then ballPosition.x = ballPosition.x - 0.8 end + if (IsKeyDown(KEY.UP)) then ballPosition.y = ballPosition.y - 0.8 end + if (IsKeyDown(KEY.DOWN)) then ballPosition.y = ballPosition.y + 0.8 end + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY) + + DrawCircleV(ballPosition, 50, MAROON) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +------------------------------------------------------------------------------------------- |
