diff options
Diffstat (limited to 'examples/core_input_mouse.c')
| -rw-r--r-- | examples/core_input_mouse.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/core_input_mouse.c b/examples/core_input_mouse.c index 419238ad..eeef8c7a 100644 --- a/examples/core_input_mouse.c +++ b/examples/core_input_mouse.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Mouse input +* raylib [core] example - Mouse input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -17,13 +17,13 @@ int main() //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); - + + InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); + int mouseX, mouseY; Vector2 ballPosition = { -100.0, -100.0 }; //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -33,22 +33,22 @@ int main() { mouseX = GetMouseX(); mouseY = GetMouseY(); - + ballPosition.x = (float)mouseX; ballPosition.y = (float)mouseY; } //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawCircleV(ballPosition, 40, GOLD); - + DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -57,6 +57,6 @@ int main() //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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