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-rw-r--r--examples/core_mouse_wheel.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/core_mouse_wheel.c b/examples/core_mouse_wheel.c
index 11b43573..08c2ee1e 100644
--- a/examples/core_mouse_wheel.c
+++ b/examples/core_mouse_wheel.c
@@ -17,15 +17,15 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
-
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
-
+
int boxPositionY = screenHeight/2 - 40;
int scrollSpeed = 4; // Scrolling speed in pixels
-
+
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -33,16 +33,16 @@ int main()
//----------------------------------------------------------------------------------
boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
-
- DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
+
+ DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
EndDrawing();
@@ -53,6 +53,6 @@ int main()
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file