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-rw-r--r--examples/ex03b_input_mouse.c90
1 files changed, 45 insertions, 45 deletions
diff --git a/examples/ex03b_input_mouse.c b/examples/ex03b_input_mouse.c
index 996cd73e..db713fac 100644
--- a/examples/ex03b_input_mouse.c
+++ b/examples/ex03b_input_mouse.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 03b - Mouse input
+* raylib example 03b - Mouse input
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,51 +13,51 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector2 ballPosition = { -100.0, -100.0 };
- int counter = 0;
- int mouseX, mouseY;
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization
- //----------------------------------------------------------
-
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { -100.0, -100.0 };
+ int counter = 0;
+ int mouseX, mouseY;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- mouseX = GetMouseX();
- mouseY = GetMouseY();
-
- ballPosition.x = (float)mouseX;
- ballPosition.y = (float)mouseY;
- }
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, 40, GOLD);
-
- DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
-
+ // Update
+ //-----------------------------------------------------
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ mouseX = GetMouseX();
+ mouseY = GetMouseY();
+
+ ballPosition.x = (float)mouseX;
+ ballPosition.y = (float)mouseY;
+ }
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawCircleV(ballPosition, 40, GOLD);
+
+ DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file