diff options
Diffstat (limited to 'examples/ex03b_input_mouse.c')
| -rw-r--r-- | examples/ex03b_input_mouse.c | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/examples/ex03b_input_mouse.c b/examples/ex03b_input_mouse.c index 996cd73e..db713fac 100644 --- a/examples/ex03b_input_mouse.c +++ b/examples/ex03b_input_mouse.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 03b - Mouse input +* raylib example 03b - Mouse input * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,51 +13,51 @@ int main() { - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { -100.0, -100.0 }; - int counter = 0; - int mouseX, mouseY; - - // Initialization - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization - //---------------------------------------------------------- - + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { -100.0, -100.0 }; + int counter = 0; + int mouseX, mouseY; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); + //---------------------------------------------------------- + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //----------------------------------------------------- - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - mouseX = GetMouseX(); - mouseY = GetMouseY(); - - ballPosition.x = (float)mouseX; - ballPosition.y = (float)mouseY; - } - //----------------------------------------------------- - - // Draw - //----------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawCircleV(ballPosition, 40, GOLD); - - DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY); - + // Update + //----------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + mouseX = GetMouseX(); + mouseY = GetMouseY(); + + ballPosition.x = (float)mouseX; + ballPosition.y = (float)mouseY; + } + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, 40, GOLD); + + DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY); + EndDrawing(); - //----------------------------------------------------- + //----------------------------------------------------- } - // De-Initialization - //--------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- - + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + return 0; }
\ No newline at end of file |
