diff options
Diffstat (limited to 'examples/ex03b_input_mouse.c')
| -rw-r--r-- | examples/ex03b_input_mouse.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/ex03b_input_mouse.c b/examples/ex03b_input_mouse.c index db713fac..690c4c4b 100644 --- a/examples/ex03b_input_mouse.c +++ b/examples/ex03b_input_mouse.c @@ -13,6 +13,8 @@ int main() { + // Initialization + //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; @@ -20,16 +22,14 @@ int main() int counter = 0; int mouseX, mouseY; - // Initialization - //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); - //---------------------------------------------------------- + //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- + //---------------------------------------------------------------------------------- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { mouseX = GetMouseX(); @@ -38,26 +38,26 @@ int main() ballPosition.x = (float)mouseX; ballPosition.y = (float)mouseY; } - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircleV(ballPosition, 40, GOLD); - DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY); + DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; }
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