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-rw-r--r--examples/ex07c_3d_models.c90
1 files changed, 45 insertions, 45 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
index cecd8563..962b71de 100644
--- a/examples/ex07c_3d_models.c
+++ b/examples/ex07c_3d_models.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07c - Load and draw a 3d model (OBJ)
+* raylib example 07c - Load and draw a 3d model (OBJ)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,64 +13,64 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
-
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
- Model cat = LoadModel("resources/cat.obj");
+ Model cat = LoadModel("resources/cat.obj");
//----------------------------------------------------------
-
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
- if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
- DrawGrid(10.0, 1.0); // Draw a grid
+ DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
-
- End3dMode();
-
- DrawFps(10, 10);
-
+
+ End3dMode();
+
+ DrawFps(10, 10);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
+ // De-Initialization
+ //---------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
return 0;
} \ No newline at end of file