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-rw-r--r--examples/ex07c_3d_models.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
index 962b71de..158224d1 100644
--- a/examples/ex07c_3d_models.c
+++ b/examples/ex07c_3d_models.c
@@ -13,12 +13,20 @@
int main()
{
+<<<<<<< HEAD
int screenWidth = 800;
int screenHeight = 450;
+=======
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+>>>>>>> Added some functions and examples update
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
+<<<<<<< HEAD
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
@@ -31,9 +39,22 @@ int main()
Model cat = LoadModel("resources/cat.obj");
//----------------------------------------------------------
+=======
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ Texture2D texture = LoadTexture("resources/catwhite.png");
+ Model cat = LoadModel("resources/cat.obj");
+ //--------------------------------------------------------------------------------------
+
+>>>>>>> Added some functions and examples update
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
+<<<<<<< HEAD
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
@@ -51,10 +72,30 @@ int main()
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+=======
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
+ if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
+ if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+>>>>>>> Added some functions and examples update
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
+<<<<<<< HEAD
End3dMode();
@@ -66,11 +107,30 @@ int main()
// De-Initialization
//---------------------------------------------------------
+=======
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+>>>>>>> Added some functions and examples update
UnloadTexture(texture); // Unload texture
UnloadModel(cat); // Unload model
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
+<<<<<<< HEAD
+=======
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+>>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file