diff options
Diffstat (limited to 'examples/ex08_audio.c')
| -rw-r--r-- | examples/ex08_audio.c | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c deleted file mode 100644 index 5849b84e..00000000 --- a/examples/ex08_audio.c +++ /dev/null @@ -1,60 +0,0 @@ -/******************************************************************************************* -* -* raylib example 08 - Audio loading and playing -* -* NOTE: This example requires OpenAL32 dll installed (or in the same folder) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fx); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file |
