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-rw-r--r--examples/models/models_heightmap.c2
-rw-r--r--examples/models/models_rlgl_full_solar_system.c10
2 files changed, 6 insertions, 6 deletions
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index a2c2e310..bf7b0e0a 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -21,7 +21,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define our custom camera to look into our 3d world
- Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
diff --git a/examples/models/models_rlgl_full_solar_system.c b/examples/models/models_rlgl_full_solar_system.c
index f8ab7f1d..3dd8846d 100644
--- a/examples/models/models_rlgl_full_solar_system.c
+++ b/examples/models/models_rlgl_full_solar_system.c
@@ -47,8 +47,8 @@ int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- const int screenWidth = 1024;
- const int screenHeight = 768;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
const char *text;
bool gridEnabled = true;
bool helpEnabled = false;
@@ -67,9 +67,6 @@ int main(void)
SetCameraMode(camera, CAMERA_FREE);
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
// Create Bodies
Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun");
Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon");
@@ -94,6 +91,9 @@ int main(void)
AddBodyChildren(&sun, &pluto);
AddBodyChildren(&earth, &moon);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key