diff options
Diffstat (limited to 'examples/models_billboard.c')
| -rw-r--r-- | examples/models_billboard.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/models_billboard.c b/examples/models_billboard.c index 19054c36..a58ec7d7 100644 --- a/examples/models_billboard.c +++ b/examples/models_billboard.c @@ -19,7 +19,7 @@ int main() int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); - + // Define the camera to look into our 3d world Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; @@ -29,7 +29,7 @@ int main() SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -40,24 +40,24 @@ int main() if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + //DrawBillboard(camera, lena, billPosition, 1.0, WHITE); DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE); - + DrawGrid(10.0, 1.0); // Draw a grid - + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -65,9 +65,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(lena); // Unload texture - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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