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-rw-r--r--examples/models_billboard.c29
1 files changed, 14 insertions, 15 deletions
diff --git a/examples/models_billboard.c b/examples/models_billboard.c
index a58ec7d7..511d61ce 100644
--- a/examples/models_billboard.c
+++ b/examples/models_billboard.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Drawing billboards
*
-* This example has been created using raylib 1.2 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -21,24 +21,24 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 5.0, 4.0, 5.0 }, { 0.0, 2.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Texture2D lena = LoadTexture("resources/lena.png"); // Our texture for billboard
- Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
- Vector3 billPosition = { 0.0, 0.0, 0.0 }; // Position where draw billboard
+ Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
+ Vector3 billPosition = { 0.0, 2.0, 0.0 }; // Position where draw billboard
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
+ SetCameraTarget(camera.target); // Set internal camera target to match our camera target
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
- if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
- if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
+ camera = UpdateCamera(0); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -49,8 +49,7 @@ int main()
Begin3dMode(camera);
- //DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
- DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
+ DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
DrawGrid(10.0, 1.0); // Draw a grid
@@ -64,7 +63,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(lena); // Unload texture
+ UnloadTexture(bill); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------