diff options
Diffstat (limited to 'examples/models_geometric_shapes.c')
| -rw-r--r-- | examples/models_geometric_shapes.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c index b5243fb1..3a649a3a 100644 --- a/examples/models_geometric_shapes.c +++ b/examples/models_geometric_shapes.c @@ -22,10 +22,10 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -33,35 +33,35 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); - - DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); + + DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME); - + DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); - + DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); DrawGrid(10.0, 1.0); // Draw a grid - + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -70,6 +70,6 @@ int main() //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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