diff options
Diffstat (limited to 'examples/models_heightmap.lua')
| -rw-r--r-- | examples/models_heightmap.lua | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/models_heightmap.lua b/examples/models_heightmap.lua index 4240f8b7..efcbfb4b 100644 --- a/examples/models_heightmap.lua +++ b/examples/models_heightmap.lua @@ -27,17 +27,16 @@ local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (d UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ---------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
