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Diffstat (limited to 'examples/models_heightmap.lua')
| -rw-r--r-- | examples/models_heightmap.lua | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/examples/models_heightmap.lua b/examples/models_heightmap.lua deleted file mode 100644 index efcbfb4b..00000000 --- a/examples/models_heightmap.lua +++ /dev/null @@ -1,72 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [models] example - Heightmap loading and drawing --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing") - --- Define our custom camera to look into our 3d world -local camera = Camera(Vector3(18.0, 16.0, 18.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) - -local image = LoadImage("resources/heightmap.png") -- Load heightmap image (RAM) -local texture = LoadTextureFromImage(image) -- Convert image to texture (VRAM) -local map = LoadHeightmap(image, Vector3(16, 8, 16)) -- Load heightmap model with defined size -map.material.texDiffuse = texture -- Set map diffuse texture -local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (depends on model scaling!) - -UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM - -SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ----------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update camera - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - -- NOTE: Model is scaled to 1/4 of its original size (128x128 units) - DrawModel(map, mapPosition, 1.0, RED) - - DrawGrid(20, 1.0) - - End3dMode() - - DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE) - DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN) - - DrawFPS(10, 10) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadTexture(texture) -- Unload texture -UnloadModel(map) -- Unload model - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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