diff options
Diffstat (limited to 'examples/models_obj_loading.c')
| -rw-r--r-- | examples/models_obj_loading.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index 3c2da62f..fd3b6959 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -28,9 +28,9 @@ int main() SetModelTexture(&cat, texture); // Bind texture to model Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -41,25 +41,25 @@ int main() if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + Begin3dMode(camera); - + DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid - + DrawGizmo(catPosition); // Draw gizmo - + End3dMode(); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -68,9 +68,9 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(cat); // Unload model - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
\ No newline at end of file |
