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Diffstat (limited to 'examples/resources/shaders/swirl.fs')
| -rw-r--r-- | examples/resources/shaders/swirl.fs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/examples/resources/shaders/swirl.fs b/examples/resources/shaders/swirl.fs new file mode 100644 index 00000000..ba26cc05 --- /dev/null +++ b/examples/resources/shaders/swirl.fs @@ -0,0 +1,41 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables + +const float renderWidth = 800; // HARDCODED for example! +const float renderHeight = 480; // Use uniforms instead... + +float radius = 250.0; +float angle = 0.8; + +uniform vec2 center = vec2(200, 200); + +void main (void) +{ + vec2 texSize = vec2(renderWidth, renderHeight); + vec2 tc = fragTexCoord*texSize; + tc -= center; + float dist = length(tc); + + if (dist < radius) + { + float percent = (radius - dist)/radius; + float theta = percent*percent*angle*8.0; + float s = sin(theta); + float c = cos(theta); + + tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c))); + } + + tc += center; + vec3 color = texture2D(texture0, tc/texSize).rgb; + + fragColor = vec4(color, 1.0);; +}
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