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+/*******************************************************************************************
+*
+* raylib [rlua] example - Lua file execution
+*
+* NOTE: This example requires Lua library (http://luabinaries.sourceforge.net/download.html)
+*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon /
+* -I../src -I../src/external/lua/include -L../src/external/lua/lib /
+* -lraylib -lglfw3 -lopengl32 -lopenal32 -llua53 -lgdi32 -std=c99
+*
+* This example has been created using raylib 1.6 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define RLUA_IMPLEMENTATION
+#include "rlua.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitLuaDevice();
+ //--------------------------------------------------------------------------------------
+
+ // ExecuteLuaFile("core_basic_window.lua"); // OK!
+ // ExecuteLuaFile("core_input_keys.lua"); // OK!
+ // ExecuteLuaFile("core_input_mouse.lua"); // OK!
+ // ExecuteLuaFile("core_mouse_wheel.lua"); // OK!
+ // ExecuteLuaFile("core_input_gamepad.lua"); // OK!
+ // ExecuteLuaFile("core_random_values.lua"); // OK!
+ // ExecuteLuaFile("core_color_select.lua"); // OK!
+ // ExecuteLuaFile("core_drop_files.lua"); // OK!
+ // ExecuteLuaFile("core_storage_values.lua"); // OK!
+ // ExecuteLuaFile("core_gestures_detection.lua"); // OK!
+ // ExecuteLuaFile("core_3d_mode.lua"); // OK!
+ // ExecuteLuaFile("core_3d_picking.lua"); // OK!
+ // ExecuteLuaFile("core_3d_camera_free.lua"); // OK!
+ // ExecuteLuaFile("core_3d_camera_first_person.lua"); // OK!
+ // ExecuteLuaFile("core_2d_camera.lua"); // OK!
+ // ExecuteLuaFile("core_world_screen.lua"); // OK!
+ // ExecuteLuaFile("core_oculus_rift.lua"); // OK!
+ // ExecuteLuaFile("shapes_logo_raylib.lua"); // OK!
+ // ExecuteLuaFile("shapes_basic_shapes.lua"); // OK!
+ // ExecuteLuaFile("shapes_colors_palette.lua"); // OK!
+ // ExecuteLuaFile("shapes_logo_raylib_anim.lua"); // OK! NOTE: Use lua string.sub() instead of raylib SubText()
+ // ExecuteLuaFile("textures_logo_raylib.lua"); // OK!
+ // ExecuteLuaFile("textures_image_loading.lua"); // OK!
+ // ExecuteLuaFile("textures_rectangle.lua"); // OK!
+ // ExecuteLuaFile("textures_srcrec_dstrec.lua"); // OK!
+ // ExecuteLuaFile("textures_to_image.lua"); // OK!
+ // ExecuteLuaFile("textures_raw_data.lua"); // ERROR: LoadImageEx()
+ // ExecuteLuaFile("textures_formats_loading.lua"); // OK!
+ // ExecuteLuaFile("textures_particles_trail_blending.lua"); // OK!
+ // ExecuteLuaFile("textures_image_processing.lua"); // ERROR: GetImageData() --> UpdateTexture()
+ // ExecuteLuaFile("textures_image_drawing.lua"); // OK!
+ // ExecuteLuaFile("text_sprite_fonts.lua"); // OK!
+ // ExecuteLuaFile("text_bmfont_ttf.lua"); // OK!
+ // ExecuteLuaFile("text_rbmf_fonts.lua"); // OK!
+ // ExecuteLuaFile("text_format_text.lua"); // OK! NOTE: Use lua string.format() instead of raylib FormatText()
+ // ExecuteLuaFile("text_font_select.lua"); // OK!
+ // ExecuteLuaFile("text_writing_anim.lua"); // OK!
+ // ExecuteLuaFile("models_geometric_shapes.lua"); // OK!
+ // ExecuteLuaFile("models_box_collisions.lua"); // OK!
+ // ExecuteLuaFile("models_billboard.lua"); // OK!
+ // ExecuteLuaFile("models_obj_loading.lua"); // OK!
+ // ExecuteLuaFile("models_heightmap.lua"); // OK!
+ // ExecuteLuaFile("models_cubicmap.lua"); // OK!
+ // ExecuteLuaFile("shaders_model_shader.lua"); // OK!
+ // ExecuteLuaFile("shaders_shapes_textures.lua"); // OK!
+ // ExecuteLuaFile("shaders_custom_uniform.lua"); // OK!
+ // ExecuteLuaFile("shaders_postprocessing.lua"); // OK!
+ // ExecuteLuaFile("shaders_standard_lighting.lua"); // OK!
+ // ExecuteLuaFile("audio_sound_loading.lua"); // OK!
+ // ExecuteLuaFile("audio_music_stream.lua"); // OK!
+ // ExecuteLuaFile("audio_module_playing.lua"); // OK!
+ // ExecuteLuaFile("audio_raw_stream.lua"); // ERROR: UpdateAudioStream()
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseLuaDevice(); // Close Lua device and free resources
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file