diff options
Diffstat (limited to 'examples/shaders/resources')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/julia_shader.fs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/julia_shader.fs b/examples/shaders/resources/shaders/glsl330/julia_shader.fs index b1331d84..8e6815a5 100644 --- a/examples/shaders/resources/shaders/glsl330/julia_shader.fs +++ b/examples/shaders/resources/shaders/glsl330/julia_shader.fs @@ -15,10 +15,10 @@ const int MAX_ITERATIONS = 255; // Max iterations to do. // Square a complex number vec2 complexSquare(vec2 z) { - return vec2( - z.x * z.x - z.y * z.y, - z.x * z.y * 2.0 - ); + return vec2( + z.x * z.x - z.y * z.y, + z.x * z.y * 2.0 + ); } // Convert Hue Saturation Value color into RGB @@ -33,8 +33,8 @@ vec3 hsv2rgb(vec3 c) void main() { // The pixel coordinates scaled so they are on the mandelbrot scale. - vec2 z = vec2(((gl_FragCoord.x + offset.x)/screenDims.x) * 2.5 * zoom, - ((screenDims.y - gl_FragCoord.y + offset.y)/screenDims.y) * 1.5 * zoom); // y also flipped due to opengl + vec2 z = vec2((((gl_FragCoord.x + offset.x)/screenDims.x) * 2.5)/zoom, + (((screenDims.y - gl_FragCoord.y + offset.y)/screenDims.y) * 1.5)/zoom); // y also flipped due to opengl int iterations = 0; /* |
