diff options
Diffstat (limited to 'examples/shaders_postprocessing.c')
| -rw-r--r-- | examples/shaders_postprocessing.c | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index 44829648..e9fafe15 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -38,10 +38,11 @@ int main() Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - Shader shader = LoadShader("resources/shaders/base.vs", - "resources/shaders/bloom.fs"); // Load postpro shader + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/bloom.fs"); // Load postpro shader - SetPostproShader(shader); // Set fullscreen postprocessing shader + // Create a RenderTexture2D to be used for render to texture + RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode @@ -65,15 +66,26 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginTextureMode(target); // Enable drawing to texture - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + Begin3dMode(camera); - DrawGrid(10, 1.0f); // Draw a grid + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture - End3dMode(); + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED); + + EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) + + SetCustomShader(shader); + // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) + DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + SetDefaultShader(); - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, BLACK); + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY); DrawFPS(10, 10); @@ -83,11 +95,12 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadShader(shader); // Unload shader - UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + UnloadRenderTexture(target); // Unload render texture - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; |
