aboutsummaryrefslogtreecommitdiff
path: root/examples/shaders_postprocessing.lua
diff options
context:
space:
mode:
Diffstat (limited to 'examples/shaders_postprocessing.lua')
-rw-r--r--examples/shaders_postprocessing.lua10
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua
index f20f31ec..7dfac816 100644
--- a/examples/shaders_postprocessing.lua
+++ b/examples/shaders_postprocessing.lua
@@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs",
local target = LoadRenderTexture(screenWidth, screenHeight)
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw