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-rw-r--r--examples/shaders_standard_lighting.lua24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/shaders_standard_lighting.lua b/examples/shaders_standard_lighting.lua
index 7c354d54..2f3700ff 100644
--- a/examples/shaders_standard_lighting.lua
+++ b/examples/shaders_standard_lighting.lua
@@ -27,9 +27,9 @@ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
-- Define the camera to look into our 3d world
local camera = Camera(Vector3(4.0, 4.0, 4.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-local position = Vector3(0.0, 0.0, 0.0) -- Set model position
local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
+local position = Vector3(0.0, 0.0, 0.0) -- Set model position
local material = LoadStandardMaterial()
@@ -37,30 +37,30 @@ material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png") -- Load
material.texNormal = LoadTexture("resources/model/dwarf_normal.png") -- Load model normal texture
material.texSpecular = LoadTexture("resources/model/dwarf_specular.png") -- Load model specular texture
material.colDiffuse = WHITE
-material.colAmbient = (Color)(0, 0, 10, 255)
+material.colAmbient = Color(0, 0, 10, 255)
material.colSpecular = WHITE
material.glossiness = 50.0
dwarf.material = material -- Apply material to model
-local spotLight = CreateLight(LIGHT_SPOT, (Vector3)(3.0, 5.0, 2.0), (Color)(255, 255, 255, 255))
-spotLight.target = (Vector3)(0.0, 0.0, 0.0)
+local spotLight = CreateLight(LightType.SPOT, Vector3(3.0, 5.0, 2.0), Color(255, 255, 255, 255))
+spotLight.target = Vector3(0.0, 0.0, 0.0)
spotLight.intensity = 2.0
-spotLight.diffuse = (Color)(255, 100, 100, 255)
+spotLight.diffuse = Color(255, 100, 100, 255)
spotLight.coneAngle = 60.0
-local dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3)(0.0, -3.0, -3.0), (Color)(255, 255, 255, 255))
-dirLight.target = (Vector3)(1.0, -2.0, -2.0)
+local dirLight = CreateLight(LightType.DIRECTIONAL, Vector3(0.0, -3.0, -3.0), Color(255, 255, 255, 255))
+dirLight.target = Vector3(1.0, -2.0, -2.0)
dirLight.intensity = 2.0
-dirLight.diffuse = (Color)(100, 255, 100, 255)
+dirLight.diffuse = Color(100, 255, 100, 255)
-local pointLight = CreateLight(LIGHT_POINT, (Vector3)(0.0, 4.0, 5.0), (Color)(255, 255, 255, 255))
+local pointLight = CreateLight(LightType.POINT, Vector3(0.0, 4.0, 5.0), Color(255, 255, 255, 255))
pointLight.intensity = 2.0
-pointLight.diffuse = (Color)(100, 100, 255, 255)
+pointLight.diffuse = Color(100, 100, 255, 255)
pointLight.radius = 3.0
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
+SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
@@ -71,7 +71,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw