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+-------------------------------------------------------------------------------------------
+--
+-- raylib [text] example - BMFont and TTF SpriteFonts loading
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
+
+local msgBm = "THIS IS AN AngelCode SPRITE FONT"
+local msgTtf = "THIS FONT has been GENERATED from TTF"
+
+-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
+local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
+
+local fontPosition = Vector2(0, 0)
+fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
+fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
+
+SetTargetFPS(60) -- Set target frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update variables here...
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
+ DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
+UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file