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Diffstat (limited to 'examples/text_bmfont_ttf.lua')
| -rw-r--r-- | examples/text_bmfont_ttf.lua | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/text_bmfont_ttf.lua b/examples/text_bmfont_ttf.lua new file mode 100644 index 00000000..3b8bf004 --- /dev/null +++ b/examples/text_bmfont_ttf.lua @@ -0,0 +1,59 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - BMFont and TTF SpriteFonts loading +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading") + +local msgBm = "THIS IS AN AngelCode SPRITE FONT" +local msgTtf = "THIS FONT has been GENERATED from TTF" + +-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) +local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode) +local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font + +local fontPosition = Vector2(0, 0) +fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2 +fontPosition.y = screenHeight/2 - fontBm.size/2 - 80 + +SetTargetFPS(60) -- Set target frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update variables here... + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON) + DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading +UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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