diff options
Diffstat (limited to 'examples/text_font_select.c')
| -rw-r--r-- | examples/text_font_select.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/examples/text_font_select.c b/examples/text_font_select.c index 0ddda8ef..d6976b4f 100644 --- a/examples/text_font_select.c +++ b/examples/text_font_select.c @@ -19,10 +19,10 @@ int main() int screenHeight = 150; InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector"); - + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) SpriteFont fonts[8]; // SpriteFont array - + fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading @@ -31,50 +31,50 @@ int main() fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading - + int currentFont = 0; // Selected font - + Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; - - const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", + + const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" }; - + const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text - + Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1); - + Vector2 mousePoint; - + Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision) - + Color btnNextOutColor = DARKBLUE; // Button color (outside line) Color btnNextInColor = SKYBLUE; // Button color (inside) - + int framesCounter = 0; // Useful to count frames button is 'active' = clicked - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - + // Keyboard-based font selection (easy) if (IsKeyPressed(KEY_RIGHT)) { if (currentFont < 7) currentFont++; } - + if (IsKeyPressed(KEY_LEFT)) { if (currentFont > 0) currentFont--; } - + // Mouse-based font selection (NEXT button logic) mousePoint = GetMousePosition(); - + if (CheckCollisionPointRec(mousePoint, btnNextRec)) { // Mouse hover button logic @@ -83,7 +83,7 @@ int main() btnNextOutColor = DARKPURPLE; btnNextInColor = PURPLE; } - + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { framesCounter = 20; // Frames button is 'active' @@ -97,38 +97,38 @@ int main() btnNextOutColor = DARKBLUE; btnNextInColor = SKYBLUE; } - + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--; - + if (framesCounter == 1) // We change font on frame 1 - { + { currentFont++; if (currentFont > 7) currentFont = 0; } - + // Text measurement for better positioning on screen textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1); //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawRectangle(18, 18, 644, 44, DARKGRAY); DrawRectangle(20, 20, 640, 40, LIGHTGRAY); DrawText(fontNames[currentFont], 30, 31, 20, BLACK); DrawText("< >", 610, 26, 30, BLACK); - + DrawRectangleRec(btnNextRec, btnNextOutColor); DrawRectangle(675, 20, 105, 40, btnNextInColor); DrawText("NEXT", 700, 31, 20, btnNextOutColor); - - DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, - 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3, - 1, colors[currentFont]); - + + DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, + 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3, + 1, colors[currentFont]); + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -136,9 +136,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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