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Diffstat (limited to 'examples/text_format_text.lua')
| -rw-r--r-- | examples/text_format_text.lua | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/examples/text_format_text.lua b/examples/text_format_text.lua new file mode 100644 index 00000000..ba121db3 --- /dev/null +++ b/examples/text_format_text.lua @@ -0,0 +1,54 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - Text formatting +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting") + +local score = 100020 +local hiscore = 200450 +local lives = 5 + +SetTargetFPS(60) -- Set target frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update your variables here + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText(string.format("Score: %08i", score), 200, 80, 20, RED) + + DrawText(string.format("HiScore: %08i", hiscore), 200, 120, 20, GREEN) + + DrawText(string.format("Lives: %02i", lives), 200, 160, 40, BLUE) + + DrawText(string.format("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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