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-rw-r--r--examples/text_sprite_fonts.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c
index 60a10c19..77273e4f 100644
--- a/examples/text_sprite_fonts.c
+++ b/examples/text_sprite_fonts.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 05a - SpriteFont loading and drawing some text with it
+* raylib [text] example - SpriteFont loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -17,13 +17,13 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
-
- InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
-
+
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
@@ -74,4 +74,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-}
+} \ No newline at end of file