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Diffstat (limited to 'examples/text_ttf_loading.lua')
| -rw-r--r-- | examples/text_ttf_loading.lua | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/examples/text_ttf_loading.lua b/examples/text_ttf_loading.lua deleted file mode 100644 index 26443212..00000000 --- a/examples/text_ttf_loading.lua +++ /dev/null @@ -1,118 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [text] example - TTF loading and usage --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800; -local screenHeight = 450; - -InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading") - -local msg = "TTF SpriteFont" - --- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - --- TTF SpriteFont loading with custom generation parameters -local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0) - --- Generate mipmap levels to use trilinear filtering --- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR ---font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font') - -local fontSize = font.size -local fontPosition = Vector2(40, screenHeight/2 + 50) -local textSize - -SetTextureFilter(font.texture, TextureFilter.POINT) -local currentFontFilter = 0 -- Default: FILTER_POINT - -local count = 0 -local droppedFiles - -SetTargetFPS(60) -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - fontSize = fontSize + GetMouseWheelMove()*4.0 - - -- Choose font texture filter method - if (IsKeyPressed(KEY.ONE)) then - SetTextureFilter(font.texture, TextureFilter.POINT) - currentFontFilter = 0 - elseif (IsKeyPressed(KEY.TWO)) then - SetTextureFilter(font.texture, TextureFilter.BILINEAR) - currentFontFilter = 1 - elseif (IsKeyPressed(KEY.THREE)) then - -- NOTE: Trilinear filter won't be noticed on 2D drawing - SetTextureFilter(font.texture, TextureFilter.TRILINEAR) - currentFontFilter = 2 - end - - textSize = MeasureTextEx(font, msg, fontSize, 0) - - if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10 - elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10 - end - - -- Load a dropped TTF file dynamically (at current fontSize) - if (IsFileDropped()) then - droppedFiles = GetDroppedFiles() - count = #droppedFiles - - if (count == 1) then -- Only support one ttf file dropped - UnloadSpriteFont(font) - font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0) - ClearDroppedFiles() - end - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY) - DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY) - DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY) - DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY) - - DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK) - - -- TODO: It seems texSize measurement is not accurate due to chars offsets... - --DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED) - - DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY) - DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY) - DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY) - DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY) - - if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK) - elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK) - elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK) - end - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadSpriteFont(font) -- SpriteFont unloading - -ClearDroppedFiles() -- Clear internal buffers - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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