diff options
Diffstat (limited to 'examples/textures_compressed_dds.c')
| -rw-r--r-- | examples/textures_compressed_dds.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c index d1d59f21..d2ba58c8 100644 --- a/examples/textures_compressed_dds.c +++ b/examples/textures_compressed_dds.c @@ -2,7 +2,7 @@ * * raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed) * -* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture, +* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture, * OpenGL 1.1 does not support compressed textures, only uncompressed version. * * This example has been created using raylib 1.2 (www.raylib.com) @@ -15,21 +15,21 @@ #include "raylib.h" int main() -{ +{ // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing"); - + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed) - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -37,18 +37,18 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - + DrawText("this may be a compressed texture!", 320, 370, 10, GRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -56,9 +56,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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