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-rw-r--r--examples/textures_compressed_dds.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c
index d1d59f21..d2ba58c8 100644
--- a/examples/textures_compressed_dds.c
+++ b/examples/textures_compressed_dds.c
@@ -2,7 +2,7 @@
*
* raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed)
*
-* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
+* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
* OpenGL 1.1 does not support compressed textures, only uncompressed version.
*
* This example has been created using raylib 1.2 (www.raylib.com)
@@ -15,21 +15,21 @@
#include "raylib.h"
int main()
-{
+{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
-
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
//Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
-
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -37,18 +37,18 @@ int main()
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
-
+
DrawText("this may be a compressed texture!", 320, 370, 10, GRAY);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -56,9 +56,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file