diff options
Diffstat (limited to 'examples/textures_compressed_dds.c')
| -rw-r--r-- | examples/textures_compressed_dds.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c index d2ba58c8..1092d5ca 100644 --- a/examples/textures_compressed_dds.c +++ b/examples/textures_compressed_dds.c @@ -24,8 +24,8 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) - Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed) + + Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- |
