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-rw-r--r--examples/textures_compressed_dds.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c
index d2ba58c8..1092d5ca 100644
--- a/examples/textures_compressed_dds.c
+++ b/examples/textures_compressed_dds.c
@@ -24,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
- Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
+
+ Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------