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+/*******************************************************************************************
+*
+* raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed)
+*
+* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
+* OpenGL 1.1 does not support compressed textures, only uncompressed version.
+*
+* This example has been created using raylib 1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
+ Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+
+ DrawText("this may be a compressed texture!", 320, 370, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file