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-rw-r--r--examples/textures_compressed_dds.c64
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diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c
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--- a/examples/textures_compressed_dds.c
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-/*******************************************************************************************
-*
-* raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed)
-*
-* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
-* OpenGL 1.1 does not support compressed textures, only uncompressed version.
-*
-* This example has been created using raylib 1.2 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
- Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
-
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
-
- DrawText("this may be a compressed texture!", 320, 370, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file