diff options
Diffstat (limited to 'examples/textures_image_loading.c')
| -rw-r--r-- | examples/textures_image_loading.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c index c2929d9c..179cf84c 100644 --- a/examples/textures_image_loading.c +++ b/examples/textures_image_loading.c @@ -14,14 +14,14 @@ #include "raylib.h" int main() -{ +{ // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); - + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) @@ -29,7 +29,7 @@ int main() UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -37,17 +37,17 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - + DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -55,9 +55,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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