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+-------------------------------------------------------------------------------------------
+--
+-- raylib [textures] example - Image loading and texture creation
+--
+-- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")
+
+-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+local image = LoadImage("resources/raylib_logo.png") -- Loaded in CPU memory (RAM)
+local texture = LoadTextureFromImage(image) -- Image converted to texture, GPU memory (VRAM)
+
+UnloadImage(image) -- Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update your variables here
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
+
+ DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadTexture(texture) -- Texture unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file