aboutsummaryrefslogtreecommitdiff
path: root/examples/textures_image_processing.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/textures_image_processing.c')
-rw-r--r--examples/textures_image_processing.c154
1 files changed, 154 insertions, 0 deletions
diff --git a/examples/textures_image_processing.c b/examples/textures_image_processing.c
new file mode 100644
index 00000000..58b746e0
--- /dev/null
+++ b/examples/textures_image_processing.c
@@ -0,0 +1,154 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 8
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ COLOR_CONTRAST,
+ COLOR_BRIGHTNESS,
+ FLIP_VERTICAL,
+ FLIP_HORIZONTAL
+} ImageProcess;
+
+static const char *processText[] = {
+ "NO PROCESSING",
+ "COLOR GRAYSCALE",
+ "COLOR TINT",
+ "COLOR INVERT",
+ "COLOR CONTRAST",
+ "COLOR BRIGHTNESS",
+ "FLIP VERTICAL",
+ "FLIP HORIZONTAL"
+};
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM)
+ ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update)
+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
+
+ int currentProcess = NONE;
+ bool textureReload = false;
+
+ Rectangle selectRecs[NUM_PROCESSES];
+
+ for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 };
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_DOWN))
+ {
+ currentProcess++;
+ if (currentProcess > 7) currentProcess = 0;
+ textureReload = true;
+ }
+ else if (IsKeyPressed(KEY_UP))
+ {
+ currentProcess--;
+ if (currentProcess < 0) currentProcess = 7;
+ textureReload = true;
+ }
+
+ if (textureReload)
+ {
+ UnloadImage(image); // Unload current image data
+ image = LoadImage("resources/parrots.png"); // Re-load image data
+
+ // NOTE: Image processing is a costly CPU process to be done every frame,
+ // If image processing is required in a frame-basis, it should be done
+ // with a texture and by shaders
+ switch (currentProcess)
+ {
+ case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break;
+ case COLOR_TINT: ImageColorTint(&image, GREEN); break;
+ case COLOR_INVERT: ImageColorInvert(&image); break;
+ case COLOR_CONTRAST: ImageColorContrast(&image, -40); break;
+ case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break;
+ case FLIP_VERTICAL: ImageFlipVertical(&image); break;
+ case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break;
+ default: break;
+ }
+
+ Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit)
+ UpdateTexture(texture, pixels); // Update texture with new image data
+ free(pixels); // Unload pixels data from RAM
+
+ textureReload = false;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY);
+
+ // Draw rectangles
+ for (int i = 0; i < NUM_PROCESSES; i++)
+ {
+ if (i == currentProcess)
+ {
+ DrawRectangleRec(selectRecs[i], SKYBLUE);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
+ DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
+ }
+ else
+ {
+ DrawRectangleRec(selectRecs[i], LIGHTGRAY);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
+ DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
+ }
+ }
+
+ DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);
+ DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture from VRAM
+ UnloadImage(image); // Unload image from RAM
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file